godot-signal-architecture
godot-signal-architecture is a Game development skill for AI agents, published by thedivergentai in the GD-Agentic-Skills repository on GitHub. Skillspace rates godot-signal-architecture D (63/100) and it passed the safety scan; the rating is based on static analysis only.
Expert blueprint for signal-driven architecture using "Signal Up, Call Down" pattern for loose coupling. Covers typed signals, signal chains, one-shot connections, and AutoLoad event buses. Use when implementing event systems OR decoupling nodes. Keywords signal, emit, connect, CONNECT_ONE_SHOT, CONNECT_REFERENCE_COUNTED, event bus, AutoLoad, decoupling.
- Grade
- D
- Quality
- 63 / 100
- Safety
- Passed
- GitHub stars
- 356
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 90 / 100
- Maturity
- Basic: a single SKILL.md
- Security scan
- No issues found
- License
- LGPL-3.0
- Adoption
- Adopted by 0 other repositories, in 0 collections
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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