hz-unity-meta-movement-sdk-retargeting

hz-unity-meta-movement-sdk-retargeting is a Game development skill for AI agents, published by meta-quest in the agentic-tools repository on GitHub. Skillspace rates hz-unity-meta-movement-sdk-retargeting D (69/100) and it passed the safety scan; the rating is based on static analysis only.

Set up and tweak Meta Movement SDK (MSDK) retargeting for a character model. Use this whenever the user wants to retarget a humanoid FBX/prefab for Meta Quest body tracking, generate a retargeting config, or hand-edit the resulting `<asset>.json` (fix known-joint mappings, exclude joints from auto-mapping, rename target joints, adjust per-joint mapping weights, change a mapping behavior to twist/childAlignedTwist, edit T-pose values). The headless entry point is `Meta.XR.Movement.Editor.MSDKUtilityEditor.RunDefaultRetargetingSetup(GameObject asset)` — call it via Unity MCP first, then hand-edit if needed. **Skip** if the user is editing runtime retargeting code, the source `OVRSkeletonData.json`, or non-MSDK files.

Grade
D
Quality
69 / 100
Safety
Passed
GitHub stars
142

Unproven: rated by static analysis only, not yet compared head-to-head.

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Our review

Architecture
91 / 100
Maturity
Basic: a single SKILL.md
Security scan
No issues found
License
Apache-2.0
Adoption
Adopted by 1 other repositories, in 0 collections

Not checked yet

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  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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