hz-unity-passthrough-camera-access

hz-unity-passthrough-camera-access is a Game development skill for AI agents, published by meta-quest in the agentic-tools repository on GitHub. Skillspace rates hz-unity-passthrough-camera-access C (78/100) and it passed the safety scan; the rating is based on static analysis only.

Meta Quest Passthrough Camera Access (PCA) for Unity — access the forward-facing RGB cameras on Quest 3 / Quest 3S to feed Computer Vision and Machine Learning pipelines. Use when capturing the passthrough camera image/texture, reading the camera pose and intrinsics, projecting camera pixels into world space via `PassthroughCameraAccess.ViewportPointToRay`, wiring camera frames into ML/CV models, or reasoning about resolution, permissions, vendor tags, and the pinhole/principal-point model. For projecting the image onto a flat world-space surface (frustum-slice quad / image-plane overlay) see references/principal-point-offset.md; for placing 2D ML detections as world-space 3D bounding boxes see references/detection-bounding-boxes.md. Skip if the user only wants to cast the user's POV (use the Media Projection API instead) or is doing screen-space-only overlays.

Grade
C
Quality
78 / 100
Safety
Passed
GitHub stars
142

Unproven: rated by static analysis only, not yet compared head-to-head.

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Our review

Architecture
96 / 100
Maturity
Packaged: licensed, with a version or references
Security scan
No issues found
License
Apache-2.0
Adoption
Adopted by 1 other repositories, in 0 collections

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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