landscape-auto-material
landscape-auto-material is a Game development skill for AI agents, published by kevinpbuckley in the VibeUE repository on GitHub. Skillspace rates landscape-auto-material C (74/100) and it passed the safety scan; the rating is based on static analysis only.
Create production-quality landscape materials with the master-material + material-function + material-instance paradigm, RVT, and auto-layering. Use when the user asks for an auto/procedural landscape material, slope/altitude/distance-based layer blending, Runtime Virtual Textures, biome configuration via instances, or layer material functions. For basic layer-blend materials load landscape-materials.
- Grade
- C
- Quality
- 74 / 100
- Safety
- Passed
- GitHub stars
- 486
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 100 / 100
- Maturity
- Structured: ships references or scripts
- Security scan
- No issues found
- License
- MIT
- Adoption
- Adopted by 0 other repositories, in 0 collections
- Scope
- Vendor-specific: built around one product. Unreal Engine landscape materials, RVT and material instances
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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