landscape-auto-material

landscape-auto-material is a Game development skill for AI agents, published by kevinpbuckley in the VibeUE repository on GitHub. Skillspace rates landscape-auto-material C (74/100) and it passed the safety scan; the rating is based on static analysis only.

Create production-quality landscape materials with the master-material + material-function + material-instance paradigm, RVT, and auto-layering. Use when the user asks for an auto/procedural landscape material, slope/altitude/distance-based layer blending, Runtime Virtual Textures, biome configuration via instances, or layer material functions. For basic layer-blend materials load landscape-materials.

Grade
C
Quality
74 / 100
Safety
Passed
GitHub stars
486

Unproven: rated by static analysis only, not yet compared head-to-head.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
100 / 100
Maturity
Structured: ships references or scripts
Security scan
No issues found
License
MIT
Adoption
Adopted by 0 other repositories, in 0 collections
Scope
Vendor-specific: built around one product. Unreal Engine landscape materials, RVT and material instances

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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