liveops-engineer
liveops-engineer is a Game development skill for AI agents, published by buiphucminhtam in the forgewright repository on GitHub. Skillspace rates liveops-engineer D (62/100) and the safety scan flagged it for review; the rating is based on static analysis only.
Flagged for review. Read the source before running it.
[production-grade internal] Implements live operations infrastructure — server architecture, event/season management, A/B testing, analytics, player data pipelines, CDN strategies, hotfixes, and continuous content delivery for live games. Routed via the production-grade orchestrator (Game Build mode).
- Grade
- D
- Quality
- 62 / 100
- Safety
- Needs review
- GitHub stars
- 45
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 66 / 100
- Maturity
- Structured: ships references or scripts
- Security scan
- Medium-risk patterns
- License
- Not declared. Check the repository before reusing it.
- Adoption
- Adopted by 0 other repositories, in 0 collections
What the scanner flagged
- reads environment variables
Not checked yet
- Category is a classifier prediction; no model has read this skill yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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