narrative-and-quest-design
narrative-and-quest-design is a Game development skill for AI agents, published by rondorkerin in the gamestack repository on GitHub. Skillspace rates narrative-and-quest-design C (74/100) and it passed the safety scan; the rating is based on static analysis only.
Use when designing quests, reactivity, and factions — quest structure beyond fetch-and-return, branching that honors player choice, reactivity systems on a budget (the "facts database"), procedural/radiant quests as a supplement to hand-authored ones, and faction allegiance dilemmas. Also use to diagnose quests that feel like filler or a world that ignores what the player did. Triggers on "quest design", "fetch quest", "branching", "reactivity", "facts database", "radiant quests", "factions", "choices and consequences", "the world doesn't react to me".
- Grade
- C
- Quality
- 74 / 100
- Safety
- Passed
- GitHub stars
- 21
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 100 / 100
- Maturity
- Structured: ships references or scripts
- Security scan
- No issues found
- License
- MIT
- Adoption
- Adopted by 0 other repositories, in 0 collections
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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