narrative-and-quest-design

narrative-and-quest-design is a Game development skill for AI agents, published by rondorkerin in the gamestack repository on GitHub. Skillspace rates narrative-and-quest-design C (74/100) and it passed the safety scan; the rating is based on static analysis only.

Use when designing quests, reactivity, and factions — quest structure beyond fetch-and-return, branching that honors player choice, reactivity systems on a budget (the "facts database"), procedural/radiant quests as a supplement to hand-authored ones, and faction allegiance dilemmas. Also use to diagnose quests that feel like filler or a world that ignores what the player did. Triggers on "quest design", "fetch quest", "branching", "reactivity", "facts database", "radiant quests", "factions", "choices and consequences", "the world doesn't react to me".

Grade
C
Quality
74 / 100
Safety
Passed
GitHub stars
21

Unproven: rated by static analysis only, not yet compared head-to-head.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
100 / 100
Maturity
Structured: ships references or scripts
Security scan
No issues found
License
MIT
Adoption
Adopted by 0 other repositories, in 0 collections

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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