roblox-networking

roblox-networking is a Game development skill for AI agents, published by gamedev-skills in the awesome-gamedev-agent-skills repository on GitHub. Skillspace rates roblox-networking D (55/100) and it passed the safety scan; the rating is based on static analysis only.

Design and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication, streaming, lifecycle, prediction, and reconciliation. Use for Roblox remotes, exploits, request spam, multiplayer replication, network ownership, high-frequency cosmetic updates, or server/client desynchronization.

Grade
D
Quality
55 / 100
Safety
Passed
GitHub stars
975

Unproven: rated by static analysis only, not yet compared head-to-head.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
84 / 100
Maturity
Basic: a single SKILL.md
Security scan
Low-risk patterns
License
Not declared. Check the repository before reusing it.

What the scanner flagged

  • mentions secrets in text

Not checked yet

  • Category is a classifier prediction; no model has read this skill yet
  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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