rpg-systems

rpg-systems is a Game development skill for AI agents, published by rondorkerin in the gamestack repository on GitHub. Skillspace rates rpg-systems C (74/100) and it passed the safety scan; the rating is based on static analysis only.

Use when designing, tuning, or reviewing the core RPG systems triad — character progression (leveling, skills, attributes, classless vs. class), the economy (currencies, faucets/sinks, crafting materials), and loot & itemization (rarity tiers, drop rates, legendary/unique design). Also use to diagnose "leveling feels pointless", "the world scales with me", "players hoard their best items", "every legendary is just +stats", "the economy inflated", or "more loot but it means less". Triggers on "progression", "leveling", "level scaling", "skill system", "attributes", "economy", "currency", "gold sink", "faucet", "inflation", "loot", "itemization", "rarity", "drop rate", "legendary", "build-defining", "auction house", "hoarding".

Grade
C
Quality
74 / 100
Safety
Passed
GitHub stars
21

Unproven: rated by static analysis only, not yet compared head-to-head.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
100 / 100
Maturity
Structured: ships references or scripts
Security scan
No issues found
License
MIT
Adoption
Adopted by 0 other repositories, in 0 collections

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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