setup-game-mod-dev
setup-game-mod-dev is a Game development skill for AI agents, published by clshortfuse in the renodx repository on GitHub. Skillspace rates setup-game-mod-dev C (74/100) and it passed the safety scan; the rating is based on static analysis only.
RenoDX workflow for setting up or resuming game mod development with Clang debug builds, DevKit, MCP bridge, ReShade game-folder links, live shader paths, per-game addon scaffolds, metadata, shader dump/decompile baselines, and verification. Use when starting a new src/games/{game} mod, continuing game-specific addon work, configuring DevKit for a game, or turning DevKit findings into a real mod.
- Grade
- C
- Quality
- 74 / 100
- Safety
- Passed
- GitHub stars
- 1,510
Unproven: rated by static analysis only, not yet compared head-to-head.
Not launch-quality. It is graded C with a clean safety verdict, but our quality filters exclude it: a model that read it found it written only for the repository it lives in. So it is not in our launch-quality set, the skills our MCP server searches and recommends. How launch-quality is decided
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 99 / 100
- Maturity
- Structured: ships references or scripts
- Security scan
- No issues found
- License
- MIT
- Adoption
- Adopted by 0 other repositories, in 0 collections
- Scope
- Repo-internal: written for the repository it lives in. Scaffolds addons under this repo's own src/games directories
Not checked yet
- Category is a classifier prediction; no model has read this skill yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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