setup-game-mod-dev

setup-game-mod-dev is a Game development skill for AI agents, published by clshortfuse in the renodx repository on GitHub. Skillspace rates setup-game-mod-dev C (74/100) and it passed the safety scan; the rating is based on static analysis only.

RenoDX workflow for setting up or resuming game mod development with Clang debug builds, DevKit, MCP bridge, ReShade game-folder links, live shader paths, per-game addon scaffolds, metadata, shader dump/decompile baselines, and verification. Use when starting a new src/games/{game} mod, continuing game-specific addon work, configuring DevKit for a game, or turning DevKit findings into a real mod.

Grade
C
Quality
74 / 100
Safety
Passed
GitHub stars
1,510

Unproven: rated by static analysis only, not yet compared head-to-head.

Not launch-quality. It is graded C with a clean safety verdict, but our quality filters exclude it: a model that read it found it written only for the repository it lives in. So it is not in our launch-quality set, the skills our MCP server searches and recommends. How launch-quality is decided

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
99 / 100
Maturity
Structured: ships references or scripts
Security scan
No issues found
License
MIT
Adoption
Adopted by 0 other repositories, in 0 collections
Scope
Repo-internal: written for the repository it lives in. Scaffolds addons under this repo's own src/games directories

Not checked yet

  • Category is a classifier prediction; no model has read this skill yet
  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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