sparkengine-reflection-conventions

sparkengine-reflection-conventions is a Game development skill for AI agents, published by Krilliac in the SparkEngine repository on GitHub. Skillspace rates sparkengine-reflection-conventions D (68/100) and it passed the safety scan; the rating is based on static analysis only.

How to register a new reflected ECS component type in SparkEngine's hand-rolled, no-RTTI reflection system (Core/Reflection.h + Core/ComponentReflection.cpp). TRIGGER when the user says "add a reflected field", "expose this component to the editor inspector", "why isn't my component showing up in the Inspector", "add SPARK_REFLECT", "make this field replicated/serialized", "register a new component type", "TypeRegistry", "ComponentFactory", or "reflection macro". DO NOT TRIGGER for AngelScript scripting reflection (see sparkengine-hot-reload-seam), for scene-file save/load mechanics beyond the reflected-field bridge (see sparkengine-serialization-format), or for generic C++ RTTI/dynamic_cast questions unrelated to this system.

Grade
D
Quality
68 / 100
Safety
Passed
GitHub stars
23

Unproven: rated by static analysis only, not yet compared head-to-head.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
100 / 100
Maturity
Basic: a single SKILL.md
Security scan
No issues found
License
Not declared. Check the repository before reusing it.
Adoption
Adopted by 0 other repositories, in 0 collections

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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