sparkengine-reflection-conventions
sparkengine-reflection-conventions is a Game development skill for AI agents, published by Krilliac in the SparkEngine repository on GitHub. Skillspace rates sparkengine-reflection-conventions D (68/100) and it passed the safety scan; the rating is based on static analysis only.
How to register a new reflected ECS component type in SparkEngine's hand-rolled, no-RTTI reflection system (Core/Reflection.h + Core/ComponentReflection.cpp). TRIGGER when the user says "add a reflected field", "expose this component to the editor inspector", "why isn't my component showing up in the Inspector", "add SPARK_REFLECT", "make this field replicated/serialized", "register a new component type", "TypeRegistry", "ComponentFactory", or "reflection macro". DO NOT TRIGGER for AngelScript scripting reflection (see sparkengine-hot-reload-seam), for scene-file save/load mechanics beyond the reflected-field bridge (see sparkengine-serialization-format), or for generic C++ RTTI/dynamic_cast questions unrelated to this system.
- Grade
- D
- Quality
- 68 / 100
- Safety
- Passed
- GitHub stars
- 23
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 100 / 100
- Maturity
- Basic: a single SKILL.md
- Security scan
- No issues found
- License
- Not declared. Check the repository before reusing it.
- Adoption
- Adopted by 0 other repositories, in 0 collections
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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