ue5-mcp

ue5-mcp is a Game development skill for AI agents, published by ibrews in the ue5-mcp repository on GitHub. Skillspace rates ue5-mcp D (64/100) and it passed the safety scan; the rating is based on static analysis only.

Field manual for driving Unreal Engine 5.7 / 5.8 through MCP. Engine-level gotchas, silent-fail edges, crash patterns, and the call sequences that actually work — applicable regardless of which MCP server you're using (Epic's official ModelContextProtocol plugin, custom servers, or anything else). Auto-trigger when Unreal Engine MCP tools are detected in a session, or when the user mentions Unreal Engine, UE5, Blueprints, Niagara, MetaSound, materials, or any UE editor automation workflow. This skill contains hard-won knowledge from real debugging sessions — most entries trace back to an actual editor crash or hours-long faceplant. Ignoring it when UE5 MCP tools are present will lead to wasted time hitting known dead ends.

Grade
D
Quality
64 / 100
Safety
Passed
GitHub stars
31

Unproven: rated by static analysis only, not yet compared head-to-head.

Our two independent classifiers differ on this skill's category, so treat the placement as provisional.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
66 / 100
Maturity
Packaged: licensed, with a version or references
Security scan
Low-risk patterns
License
Not declared. Check the repository before reusing it.
Adoption
Adopted by 0 other repositories, in 0 collections

What the scanner flagged

  • mentions secrets in text

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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