ue57-camera-transform

ue57-camera-transform is a Game development skill for AI agents, published by IvanYangYangXi in the artclaw_bridge repository on GitHub. Skillspace rates ue57-camera-transform D (59/100) and it passed the safety scan; the rating is based on static analysis only.

Set, get, and animate UE Editor viewport camera and CameraActor transforms safely. Prevents the common Rotator positional-argument trap (roll,pitch,yaw vs pitch,yaw,roll). Use when AI needs to: (1) move or rotate the viewport camera, (2) set a CameraActor's transform, (3) look-at a target location, (4) orbit around an object, (5) interpolate camera between two poses. NOT for: runtime game camera (PlayerCameraManager), Sequencer camera cuts, Maya/Max cameras.

Grade
D
Quality
59 / 100
Safety
Passed
GitHub stars
30

Unproven: rated by static analysis only, not yet compared head-to-head.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
84 / 100
Maturity
Basic: a single SKILL.md
Security scan
No issues found
License
MIT
Adoption
Adopted by 0 other repositories, in 0 collections

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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