ue57-camera-transform
ue57-camera-transform is a Game development skill for AI agents, published by IvanYangYangXi in the artclaw_bridge repository on GitHub. Skillspace rates ue57-camera-transform D (59/100) and it passed the safety scan; the rating is based on static analysis only.
Set, get, and animate UE Editor viewport camera and CameraActor transforms safely. Prevents the common Rotator positional-argument trap (roll,pitch,yaw vs pitch,yaw,roll). Use when AI needs to: (1) move or rotate the viewport camera, (2) set a CameraActor's transform, (3) look-at a target location, (4) orbit around an object, (5) interpolate camera between two poses. NOT for: runtime game camera (PlayerCameraManager), Sequencer camera cuts, Maya/Max cameras.
- Grade
- D
- Quality
- 59 / 100
- Safety
- Passed
- GitHub stars
- 30
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 84 / 100
- Maturity
- Basic: a single SKILL.md
- Security scan
- No issues found
- License
- MIT
- Adoption
- Adopted by 0 other repositories, in 0 collections
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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