uloop-hot-reload

uloop-hot-reload is a Game development skill for AI agents, published by hatayama in the unity-cli-loop repository on GitHub. Skillspace rates uloop-hot-reload D (61/100) and it passed the safety scan; the rating is based on static analysis only.

Hot reload applies method-body edits and can add new methods and fields (added members are visible to edited code in the same reload within the same assembly); it can also change signatures: a return-type change applies only when the same reload (or an earlier one) covers the old signature's compiled callers, while a rename or parameter change applies as an added method and warns about compiled callers it leaves on the old signature. New top-level public types (class/struct/enum/interface/static helper) of the same assembly are introduced by the reload that declares them; other new-type shapes, use from another assembly or through Unity, asmdef changes, and members referenced from other assemblies or from files that are neither passed to the reload nor already hot-reloaded require 'uloop compile'.

Grade
D
Quality
61 / 100
Safety
Passed
GitHub stars
561

Unproven: rated by static analysis only, not yet compared head-to-head.

Our two independent classifiers differ on this skill's category, so treat the placement as provisional.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
94 / 100
Maturity
Basic: a single SKILL.md
Security scan
Low-risk patterns
License
Not declared. Check the repository before reusing it.

What the scanner flagged

  • mentions secrets in text

Not checked yet

  • Category is a classifier prediction; no model has read this skill yet
  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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