unity-addressables-design
unity-addressables-design is a Game development skill for AI agents, published by Besty0728 in the Unity-Skills repository on GitHub. Skillspace rates unity-addressables-design D (68/100) and it passed the safety scan; the rating is based on static analysis only.
Source-anchored design rules for Unity Addressables across two versions — 1.22.3 on Unity 2022 and 2.9.1 on Unity 6 — covering initialization, async operation handles, asset/scene loading, catalog updates, content download, AssetReference, and version migration. Use when writing or reviewing Addressables code, loading assets/scenes asynchronously, setting up hot-update or catalog refresh, or migrating between versions, even if the user just says "可寻址" or "热更". 为 Unity Addressables 提供源码锚定的设计规则(覆盖两个版本,Unity 2022 用 1.22.3、Unity 6 用 2.9.1;含初始化、异步操作句柄、资源/场景加载、目录更新、资源下载、AssetReference、版本迁移);当用户要编写或审查 Addressables 代码、异步加载资源/场景、配置热更新或目录刷新时使用。
- Grade
- D
- Quality
- 68 / 100
- Safety
- Passed
- GitHub stars
- 1,430
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 89 / 100
- Maturity
- Structured: ships references or scripts
- Security scan
- No issues found
- License
- MIT
- Adoption
- Adopted by 6 other repositories, in 1 collections
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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