unity-animator
unity-animator is a Game development skill for AI agents, published by dajunctic in the TFT-Fake repository on GitHub. Skillspace rates unity-animator D (65/100) and it passed the safety scan; the rating is based on static analysis only.
Unity Animator Controller editing and runtime parameter control: create controllers, add states/transitions/parameters, play animation states, drive triggers/floats/bools. Triggers: animation, animator, Animator Controller, controller, state, state machine, transition, layer, parameter, trigger, float, int, bool, blend tree, animation clip, exit time, has exit time, 动画, 动画控制器, 状态机, 状态, 状态转移, 转移, 图层, 参数, 触发器, 混合树, 动画片段.
- Grade
- D
- Quality
- 65 / 100
- Safety
- Passed
- GitHub stars
- 21
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 94 / 100
- Maturity
- Basic: a single SKILL.md
- Security scan
- No issues found
- License
- Not declared. Check the repository before reusing it.
- Adoption
- Adopted by 1 other repositories, in 0 collections
Not checked yet
- Category is a classifier prediction; no model has read this skill yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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