unity-control-protocol
unity-control-protocol is a Game development skill for AI agents, published by mflRevan in the unity-control-protocol repository on GitHub. Skillspace rates unity-control-protocol D (57/100) and it passed the safety scan; the rating is based on static analysis only.
Programmatic control of the Unity Editor from the terminal via the `ucp` CLI. Automate scenes, GameObjects, components, assets, materials, prefabs, build pipelines, settings, tests, packages, selective `.unitypackage` import, debugging and profiling over a WebSocket/JSON-RPC 2.0 bridge. Use when the user asks to inspect, create, modify, or automate anything inside a Unity project without opening the Editor UI.
- Grade
- D
- Quality
- 57 / 100
- Safety
- Passed
- GitHub stars
- 22
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 80 / 100
- Maturity
- Basic: a single SKILL.md
- Security scan
- No issues found
- License
- MIT
- Adoption
- Adopted by 0 other repositories, in 0 collections
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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