unity-editor
unity-editor is a Game development skill for AI agents, published by dajunctic in the TFT-Fake repository on GitHub. Skillspace rates unity-editor D (68/100) and it passed the safety scan; the rating is based on static analysis only.
Unity Editor control. Use when users want to enter or exit play mode, pause, select GameObjects in Hierarchy, undo/redo, execute menu commands, get editor state/context (selection, focused window, isCompiling), or list tags/layers. Triggers: editor, play mode, enter play, exit play, stop play, pause play, select object, get selection, undo, redo, execute menu, menu path, editor state, editor context, focused window, tags list, layers list, 编辑器, 进入播放, 退出播放, 暂停播放, 选择对象, 当前选择, 撤销, 重做, 执行菜单, 菜单路径, 编辑器状态, 编辑器上下文, 焦点窗口, 标签列表, 图层列表.
- Grade
- D
- Quality
- 68 / 100
- Safety
- Passed
- GitHub stars
- 21
Unproven: rated by static analysis only, not yet compared head-to-head.
Our two independent classifiers differ on this skill's category, so treat the placement as provisional.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 100 / 100
- Maturity
- Basic: a single SKILL.md
- Security scan
- No issues found
- License
- Not declared. Check the repository before reusing it.
- Adoption
- Adopted by 1 other repositories, in 0 collections
Not checked yet
- Category is a classifier prediction; no model has read this skill yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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