unity-editor-control

unity-editor-control is a Game development skill for AI agents, published by IvanYangYangXi in the artclaw_bridge repository on GitHub. Skillspace rates unity-editor-control D (66/100) and it passed the safety scan; the rating is based on static analysis only.

Unity Editor state control via run_unity_python: undo/redo, play mode, build, console, menu execution, and editor preferences. Use when AI needs to: (1) undo or redo editor operations, (2) enter/exit Play Mode, (3) trigger builds (Build Player), (4) read Unity console logs, (5) execute editor menu items, (6) refresh the project, (7) get editor/project preferences, (8) open editor windows or inspector. NOT for: scene operations (use unity-scene-ops), asset management (use unity-asset-ops).

Grade
D
Quality
66 / 100
Safety
Passed
GitHub stars
30

Unproven: rated by static analysis only, not yet compared head-to-head.

Our two independent classifiers differ on this skill's category, so treat the placement as provisional.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
84 / 100
Maturity
Basic: a single SKILL.md
Security scan
No issues found
License
MIT
Adoption
Adopted by 0 other repositories, in 0 collections

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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