unity-event
unity-event is a Game development skill for AI agents, published by dajunctic in the TFT-Fake repository on GitHub. Skillspace rates unity-event D (68/100) and it passed the safety scan; the rating is based on static analysis only.
UnityEvent persistent-listener wiring at editor time: inspect, add, remove, batch-add, copy, clear, set call-state, list events on a component (e.g. Button.onClick, Slider.onValueChanged). For runtime invocation only. Triggers: UnityEvent, event, persistent listener, persistent call, onClick, onValueChanged, listener, callback, wire, hook up, EditorAndRuntime, RuntimeOnly, button click, 事件, 持久监听器, 监听器, 接线, 回调, 按钮点击, 持久化.
- Grade
- D
- Quality
- 68 / 100
- Safety
- Passed
- GitHub stars
- 21
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 100 / 100
- Maturity
- Basic: a single SKILL.md
- Security scan
- No issues found
- License
- Not declared. Check the repository before reusing it.
- Adoption
- Adopted by 1 other repositories, in 0 collections
Not checked yet
- Category is a classifier prediction; no model has read this skill yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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