unity-gameobject-edit
unity-gameobject-edit is a Game development skill for AI agents, published by akiojin in the unity-cli repository on GitHub. Skillspace rates unity-gameobject-edit D (69/100) and it passed the safety scan; the rating is based on static analysis only.
Edit existing GameObjects and components in Unity with unity-cli. Use when the user asks to rename objects, move or deactivate them, change component fields, add or remove tags and layers, or delete objects from an existing scene. Do not use for new scene bootstrapping; use `unity-scene-create`. Do not use inside prefab edit mode; use `unity-prefab-workflow`.
- Grade
- D
- Quality
- 69 / 100
- Safety
- Passed
- GitHub stars
- 71
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 97 / 100
- Maturity
- Structured: ships references or scripts
- Security scan
- Low-risk patterns
- License
- MIT
- Adoption
- Adopted by 0 other repositories, in 0 collections
What the scanner flagged
- over-broad allowed-tools ('*')
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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