unity-mcp
unity-mcp is a Game development skill for AI agents, published by buiphucminhtam in the forgewright repository on GitHub. Skillspace rates unity-mcp D (64/100) and it passed the safety scan; the rating is based on static analysis only.
[production-grade internal] Unity Editor automation via Unity-MCP tools. 100+ MCP tools for scene creation, prefab manipulation, component management, shader/material operations, and Editor automation. Works alongside C# code for hybrid workflow. Routed via production-grade orchestrator (Game Build mode).
- Grade
- D
- Quality
- 64 / 100
- Safety
- Passed
- GitHub stars
- 45
Unproven: rated by static analysis only, not yet compared head-to-head.
Our two independent classifiers differ on this skill's category, so treat the placement as provisional.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 69 / 100
- Maturity
- Structured: ships references or scripts
- Security scan
- No issues found
- License
- Not declared. Check the repository before reusing it.
- Adoption
- Adopted by 0 other repositories, in 0 collections
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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