unity-mcp-orchestrator
unity-mcp-orchestrator is a Game development skill for AI agents, published by CoplayDev in the unity-mcp repository on GitHub. Skillspace rates unity-mcp-orchestrator D (67/100) and it passed the safety scan; the rating is based on static analysis only.
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.
- Grade
- D
- Quality
- 67 / 100
- Safety
- Passed
- GitHub stars
- 14,178
Unproven: rated by static analysis only, not yet compared head-to-head.
Our two independent classifiers differ on this skill's category, so treat the placement as provisional.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 94 / 100
- Maturity
- Structured: ships references or scripts
- Security scan
- Low-risk patterns
- License
- Not declared. Check the repository before reusing it.
What the scanner flagged
- mentions secrets in text
Not checked yet
- Category is a classifier prediction; no model has read this skill yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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