unity-navmesh
unity-navmesh is a Game development skill for AI agents, published by dajunctic in the TFT-Fake repository on GitHub. Skillspace rates unity-navmesh D (68/100) and it passed the safety scan; the rating is based on static analysis only.
Unity NavMesh baking and pathfinding for AI navigation. Triggers: navmesh, nav mesh, navigation, pathfinding, path, bake, rebake, NavMeshAgent, NavMeshObstacle, agent, obstacle, avoidance, carving, area cost, area mask, sample position, 导航网格, 寻路, 烘焙, 重新烘焙, 代理, 障碍物, 避障, 区域权重, 路径.
- Grade
- D
- Quality
- 68 / 100
- Safety
- Passed
- GitHub stars
- 21
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 100 / 100
- Maturity
- Basic: a single SKILL.md
- Security scan
- No issues found
- License
- Not declared. Check the repository before reusing it.
- Adoption
- Adopted by 1 other repositories, in 0 collections
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
Skillspace indexes and rates this skill; it does not host or endorse it. Run third-party skills at your own risk.