unity-optimization

unity-optimization is a Game development skill for AI agents, published by Besty0728 in the Unity-Skills repository on GitHub. Skillspace rates unity-optimization D (68/100) and it passed the safety scan; the rating is based on static analysis only.

Optimize project assets and scenes — batch texture/mesh/audio compression and analyze poly/material counts. Use when reducing build size, batch-compressing assets, or analyzing scene poly and material usage for optimization, even if the user just says "优化资源" or "包体太大". 优化工程资源与场景(批量压缩 texture/mesh/audio、分析面数/材质数);当用户要缩减包体、批量压缩资源、或分析场景面数与材质用量以优化时使用。

Grade
D
Quality
68 / 100
Safety
Passed
GitHub stars
1,430

Unproven: rated by static analysis only, not yet compared head-to-head.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
100 / 100
Maturity
Basic: a single SKILL.md
Security scan
No issues found
License
MIT
Adoption
Adopted by 5 other repositories, in 1 collections

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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