unity-optimization

unity-optimization is a Game development skill for AI agents, published by dajunctic in the TFT-Fake repository on GitHub. Skillspace rates unity-optimization D (65/100) and it passed the safety scan; the rating is based on static analysis only.

Project asset and scene optimization — batch texture / mesh / audio compression, analyze scene poly + material count, find large or duplicate assets, set GameObject static flags, configure LOD groups, analyze overdraw on transparents. Triggers: optimize, optimization, compression, compress, crunch compression, texture compression, max texture size, mesh compression, audio compression, vorbis, adpcm, static flags, batching static, occluder, occludee, lightmap static, LOD, level of detail, LOD group, large assets, big files, duplicate materials, overdraw, transparent overdraw, high poly, polygon count, draw calls, optimize_textures, optimize_mesh_compression, optimize_audio_compression, optimize_set_static_flags, optimize_set_lod_group, optimize_analyze_scene, optimize_find_large_assets, optimize_find_duplicate_materials, optimize_analyze_overdraw, 优化, 项目优化, 资源优化, 压缩, 纹理压缩, 网格压缩, 音频压缩, Crunch 压缩, 大资源, 重复材质, LOD, 多级细节, 静态合批, 静态标志, 透明物体, 过度绘制, 三角面数, 渲染优化.

Grade
D
Quality
65 / 100
Safety
Passed
GitHub stars
21

Unproven: rated by static analysis only, not yet compared head-to-head.

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Our review

Architecture
94 / 100
Maturity
Basic: a single SKILL.md
Security scan
No issues found
License
Not declared. Check the repository before reusing it.
Adoption
Adopted by 1 other repositories, in 0 collections

Not checked yet

  • Category is a classifier prediction; no model has read this skill yet
  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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