unity-patterns

unity-patterns is a Game development skill for AI agents, published by Besty0728 in the Unity-Skills repository on GitHub. Skillspace rates unity-patterns D (68/100) and it passed the safety scan; the rating is based on static analysis only.

Advises on choosing Unity design patterns — ScriptableObject, event systems, state machines, object pooling, observer, and more. Use when deciding which pattern fits a problem, structuring decoupled systems, or choosing between event/state-machine/pool approaches, even if the user just asks "用什么模式" or "该用状态机吗". 为选择 Unity 设计模式提供建议(ScriptableObject、事件系统、状态机、对象池、观察者等);当用户要判断哪种模式适合某问题、构建解耦系统、或在事件/状态机/对象池方案间抉择时使用。

Grade
D
Quality
68 / 100
Safety
Passed
GitHub stars
1,430

Unproven: rated by static analysis only, not yet compared head-to-head.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
100 / 100
Maturity
Basic: a single SKILL.md
Security scan
No issues found
License
MIT
Adoption
Adopted by 6 other repositories, in 1 collections

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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