unity-performance

unity-performance is a Game development skill for AI agents, published by Besty0728 in the Unity-Skills repository on GitHub. Skillspace rates unity-performance D (68/100) and it passed the safety scan; the rating is based on static analysis only.

Advises on Unity performance red flags — Update/allocation/pooling/physics hot paths, frame drops, and GC pressure. Use when reviewing performance, diagnosing frame drops or stutter, reducing allocations, or planning pooling/optimization, even if the user just says "太卡了" or "怎么优化". 为 Unity 性能红线提供建议(Update/分配/对象池/物理热路径、掉帧、GC 压力);当用户要做性能审查、诊断掉帧或卡顿、减少内存分配、或规划对象池/优化时使用。

Grade
D
Quality
68 / 100
Safety
Passed
GitHub stars
1,430

Unproven: rated by static analysis only, not yet compared head-to-head.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
100 / 100
Maturity
Basic: a single SKILL.md
Security scan
No issues found
License
MIT
Adoption
Adopted by 3 other repositories, in 1 collections

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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