unity-physics
unity-physics is a Game development skill for AI agents, published by Besty0728 in the Unity-Skills repository on GitHub. Skillspace rates unity-physics D (68/100) and it passed the safety scan; the rating is based on static analysis only.
Run Unity physics queries and configure physics at editor time — raycasts, overlap checks, gravity, and physics settings. Use when casting rays, testing overlaps, querying colliders, or adjusting gravity/physics settings, even if the user just says "射线检测" or "物理设置". 执行 Unity 物理查询并在编辑器期配置物理(raycast、overlap 检测、重力、物理设置);当用户要发射射线、检测重叠、查询碰撞体、或调整重力/物理设置时使用。
- Grade
- D
- Quality
- 68 / 100
- Safety
- Passed
- GitHub stars
- 1,430
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 100 / 100
- Maturity
- Basic: a single SKILL.md
- Security scan
- No issues found
- License
- MIT
- Adoption
- Adopted by 5 other repositories, in 0 collections
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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