unity-prefab-workflow
unity-prefab-workflow is a Game development skill for AI agents, published by akiojin in the unity-cli repository on GitHub. Skillspace rates unity-prefab-workflow D (69/100) and it passed the safety scan; the rating is based on static analysis only.
Manage Unity prefab assets with unity-cli. Use when the user asks to create a prefab from a scene object, open a prefab in edit mode, save prefab changes, instantiate a prefab, or update prefab asset properties. Do not use for general scene object editing; use `unity-gameobject-edit` or `unity-scene-create` instead.
- Grade
- D
- Quality
- 69 / 100
- Safety
- Passed
- GitHub stars
- 71
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 97 / 100
- Maturity
- Structured: ships references or scripts
- Security scan
- Low-risk patterns
- License
- MIT
- Adoption
- Adopted by 0 other repositories, in 0 collections
What the scanner flagged
- over-broad allowed-tools ('*')
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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