unity-timeline
unity-timeline is a Game development skill for AI agents, published by dajunctic in the TFT-Fake repository on GitHub. Skillspace rates unity-timeline D (65/100) and it passed the safety scan; the rating is based on static analysis only.
Unity Timeline editing: create Timeline assets, add typed tracks (animation/audio/activation/control/signal), add clips, set bindings, play/pause/stop via PlayableDirector. Triggers: timeline, cutscene, sequence, PlayableDirector, Director, track, animation track, audio track, activation track, control track, signal track, clip, playable, binding, wrap mode, editor preview, 时间轴, 过场动画, 序列, 轨道, 动画轨道, 音频轨道, 信号轨道, 剪辑, 绑定.
- Grade
- D
- Quality
- 65 / 100
- Safety
- Passed
- GitHub stars
- 21
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 94 / 100
- Maturity
- Basic: a single SKILL.md
- Security scan
- No issues found
- License
- Not declared. Check the repository before reusing it.
- Adoption
- Adopted by 1 other repositories, in 0 collections
Not checked yet
- Category is a classifier prediction; no model has read this skill yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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