unity-timeline

unity-timeline is a Game development skill for AI agents, published by dajunctic in the TFT-Fake repository on GitHub. Skillspace rates unity-timeline D (65/100) and it passed the safety scan; the rating is based on static analysis only.

Unity Timeline editing: create Timeline assets, add typed tracks (animation/audio/activation/control/signal), add clips, set bindings, play/pause/stop via PlayableDirector. Triggers: timeline, cutscene, sequence, PlayableDirector, Director, track, animation track, audio track, activation track, control track, signal track, clip, playable, binding, wrap mode, editor preview, 时间轴, 过场动画, 序列, 轨道, 动画轨道, 音频轨道, 信号轨道, 剪辑, 绑定.

Grade
D
Quality
65 / 100
Safety
Passed
GitHub stars
21

Unproven: rated by static analysis only, not yet compared head-to-head.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
94 / 100
Maturity
Basic: a single SKILL.md
Security scan
No issues found
License
Not declared. Check the repository before reusing it.
Adoption
Adopted by 1 other repositories, in 0 collections

Not checked yet

  • Category is a classifier prediction; no model has read this skill yet
  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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