unity-yaml-editing
unity-yaml-editing is a Game development skill for AI agents, published by FlameskyDexive in the Legends-Of-Heroes repository on GitHub. Skillspace rates unity-yaml-editing C (74/100) and it passed the safety scan; the rating is based on static analysis only.
Unity YAML text serialization editing workflow. Use when Codex needs to directly inspect, modify, create, or repair Unity serialized YAML files such as .unity scenes, .prefab assets, .asset ScriptableObject/config files, .mat, .controller, or other text-serialized Unity assets, especially when AIBridge inspector/prefab/scene APIs do not support the requested Prefab, Scene, ScriptableObjectTable, or custom asset operation.
- Grade
- C
- Quality
- 74 / 100
- Safety
- Passed
- GitHub stars
- 904
Unproven: rated by static analysis only, not yet compared head-to-head.
Not launch-quality. It is graded C with a clean safety verdict, but our quality filters exclude it: it is a near-duplicate variant of another skill. So it is not in our launch-quality set, the skills our MCP server searches and recommends. How launch-quality is decided
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 100 / 100
- Maturity
- Structured: ships references or scripts
- Security scan
- No issues found
- License
- Not declared. Check the repository before reusing it.
- Adoption
- Adopted by 0 other repositories, in 0 collections
- Scope
- Vendor-specific: built around one product. Editing Unity's text-serialized asset formats generally
Not checked yet
- Category is a classifier prediction; no model has read this skill yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
Also published in 1 other repo
Skillspace indexes and rates this skill; it does not host or endorse it. Run third-party skills at your own risk.