unreal-bp

unreal-bp is a Game development skill for AI agents, published by lilklon in the UEBlueprintMCP repository on GitHub. Skillspace rates unreal-bp D (64/100) and it passed the safety scan; the rating is based on static analysis only.

Use this skill when working with Unreal Engine via MCP, including: blueprint creation, node manipulation, spawning actors, connecting pins, graph operations, viewport control, editor automation, widget UMG, shader/material creation, post-process effects, component setup, variable management, event handling, function calls, or dispatcher setup. Also use when the user mentions blueprint, node, spawn, connect, actor, graph, viewport, editor, widget, shader, material, post-process, designer, or component in relation to Unreal Engine.

Grade
D
Quality
64 / 100
Safety
Passed
GitHub stars
36

Unproven: rated by static analysis only, not yet compared head-to-head.

Our two independent classifiers differ on this skill's category, so treat the placement as provisional.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
92 / 100
Maturity
Basic: a single SKILL.md
Security scan
No issues found
License
Not declared. Check the repository before reusing it.
Adoption
Adopted by 0 other repositories, in 0 collections

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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