villager-state-matching

villager-state-matching is a Game development skill for AI agents, published by openblack in the bw1-decomp repository on GitHub. Skillspace rates villager-state-matching C (77/100) and it passed the safety scan; the rating is based on static analysis only.

Match Villager state-machine functions in BW1W120 (24 objdiff units, ~980 functions — VillagerStates, VillagerReaction, VillagerChild/Home, role files like VillagerFarmer/Fisherman). Script-driven queue (.claude/skills/villager-state-matching/vsm.py) ranks candidates by payoff; per-function loop is Ghidra decompile → write MSVC6 C++ → build one .o → decomp-diff → iterate. Covers the diff triage table, the MSVC6 idiom cheat-sheet, rules of engagement (12-cycle cap, defer-is-success), and the unit claim protocol for parallel workers.

Grade
C
Quality
77 / 100
Safety
Passed
GitHub stars
48

Unproven: rated by static analysis only, not yet compared head-to-head.

Not launch-quality. It is graded C with a clean safety verdict, but our quality filters exclude it: it looks written only for the repository it lives in. So it is not in our launch-quality set, the skills our MCP server searches and recommends. How launch-quality is decided

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
93 / 100
Maturity
Structured: ships references or scripts
Security scan
No issues found
License
CC0-1.0
Adoption
Adopted by 0 other repositories, in 0 collections

Not checked yet

  • Category is a classifier prediction; no model has read this skill yet
  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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