yume-shooter-designer

yume-shooter-designer is a Game development skill for AI agents, published by kamwoh in the yume repository on GitHub. Skillspace rates yume-shooter-designer D (62/100) and it passed the safety scan; the rating is based on static analysis only.

Genre-specific GDD writer for shooter / FPS / arena-shooter games. Extends yume-game-designer's generic MDA framework with FPS-specific required sections — movement profile (numbers, drag, diagonal), weapon arsenal table (≥2 weapons with full ballistic specs), enemy roster with weapon-matchup, ammo economy (math-checked), Y-axis policy, projectile-obstacle interaction, hit/kill feedback, restart UX. Pairs with yume-shooter-reviewer (10-axis FPS-strict review). Use when the prose pitch claims "shooter", "fps", "doom-style", "arena shooter", or similar.

Grade
D
Quality
62 / 100
Safety
Passed
GitHub stars
20

Unproven: rated by static analysis only, not yet compared head-to-head.

Our two independent classifiers differ on this skill's category, so treat the placement as provisional.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
89 / 100
Maturity
Basic: a single SKILL.md
Security scan
No issues found
License
MIT
Adoption
Adopted by 0 other repositories, in 0 collections

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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