yume-story-planner

yume-story-planner is a Game development skill for AI agents, published by kamwoh in the yume repository on GitHub. Skillspace rates yume-story-planner D (64/100) and it passed the safety scan; the rating is based on static analysis only.

Narrative arc + event scheduling + character progression designer for Yume games. Translates the GDD's narrative intent into a story-design.md with named beats, trigger conditions, character arc curves, branching/non-branching structure, and Yume primitive mapping (signals + world_state flags + level transitions). Distinct from yume-level-designer (which is spatial). Use for any game with a story arc, scripted events, named NPCs that change over time, or campaigns. Works for tightly-scripted (a classic JRPG, the raised-AI life-sim anime arc) AND emergent-narrative (an emergent-narrative sim, a grand-strategy sim) games.

Grade
D
Quality
64 / 100
Safety
Passed
GitHub stars
20

Unproven: rated by static analysis only, not yet compared head-to-head.

Our two independent classifiers differ on this skill's category, so treat the placement as provisional.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
93 / 100
Maturity
Basic: a single SKILL.md
Security scan
No issues found
License
MIT
Adoption
Adopted by 0 other repositories, in 0 collections

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

Skillspace indexes and rates this skill; it does not host or endorse it. Run third-party skills at your own risk.