yume-story-planner
yume-story-planner is a Game development skill for AI agents, published by kamwoh in the yume repository on GitHub. Skillspace rates yume-story-planner D (64/100) and it passed the safety scan; the rating is based on static analysis only.
Narrative arc + event scheduling + character progression designer for Yume games. Translates the GDD's narrative intent into a story-design.md with named beats, trigger conditions, character arc curves, branching/non-branching structure, and Yume primitive mapping (signals + world_state flags + level transitions). Distinct from yume-level-designer (which is spatial). Use for any game with a story arc, scripted events, named NPCs that change over time, or campaigns. Works for tightly-scripted (a classic JRPG, the raised-AI life-sim anime arc) AND emergent-narrative (an emergent-narrative sim, a grand-strategy sim) games.
- Grade
- D
- Quality
- 64 / 100
- Safety
- Passed
- GitHub stars
- 20
Unproven: rated by static analysis only, not yet compared head-to-head.
Our two independent classifiers differ on this skill's category, so treat the placement as provisional.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 93 / 100
- Maturity
- Basic: a single SKILL.md
- Security scan
- No issues found
- License
- MIT
- Adoption
- Adopted by 0 other repositories, in 0 collections
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
Skillspace indexes and rates this skill; it does not host or endorse it. Run third-party skills at your own risk.